Adventure (a.k.a. Colossal Cave Adventure) for Commodore 128 using CP/M 3.0

These versions of Adventure are all playable on the Commodore 128 in CP/M mode. 
The files for all of these were downloaded from the excellent Interactive Fiction Archive at https://www.ifarchive.org/indexes/if-archive/games/cpm/  
Michael Steil's ctools, which can be found at https://github.com/mist64/ctools, were then used to create the .d71 disk images and load them with the CP/M files.

-Rusty

3/24/2024

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Contents:

	- advent-1.0-tst.d71 : 375-point version (1982, by The Software Toolworks. This is an expansion and port by Walt Bilofsky to the 8080/Z80 of Jim Gillogly's UNIX C port of Wood's original code.)
		+ From the file "adventure_cpm.tar.gz"
		+ No prompt is shown during game play.
	
	The following five versions are from the file "cpm-advent.zip", and contain multiple versions of Mike Goetz's ports of Adventure to CP/M:
	- adv-A02.d71 : 350-point version (April 23, 1980)
	- adv-B00.d71 : 550-point version (Fall 1980. First release of this adventure game on a micro, for Z80 only! The cave is almost twice as big as before, and has lots of new creatures in it.)
	- adv-B01.d71 : 550-point version (Spring 1981. Modified to run on 8080 as well, using better Z80 code if possible; some spelling corrections.)
	- adv-B02.d71 : 580-point version	(December 1981. The cave was expanded somewhat. Some bug fixes, spelling corrections and improvements. Default text mode now BRIEF instead of FULL.)
	- adv-B03.d71 : 580-point version (December 1983. 580 points (as are most B02 versions). Text file is VERY compressed.)
	
	- advent.step : Walkthrough for Adventure 550, in ASCII format.
	- advent.ws		: Walkthrough for Adventure 550, in WordStar format. (This file is also on adv-B00.d71 and adv-B01.d71 disk images)
